Random Update of Randomness, Vol. 1


Sleep is but a bitter memory…

So it’s been a little over a month since I last updated my blog. As you can imagine with Firefall only two weeks out from open beta, I’ve been quite busy. In fact, I’ve been busy to the point where after spending between ten and twelve hours a day writing, the last thing I want to do when I come home is write more.

What sucks about this is that I’ve put my novel, The War on Christmas, on the backburner for the moment. Now I’ve not given up on the thing, mind you – I’m simply not actively writing it every day like I had been. I’m still outlining where I want the story to go, and writing notes for bits in the book, and the first chapter has its first draft written. I’m looking forward to being able to dive right back into it and crank out this story.

I’ve also started playing League of Legends, which will require an entire blog post in and of itself. One I’ll probably write shortly after all this open beta craziness dies down (or I’ll write next weekend, depending on my allotted free time).

E3 has come and gone, and I was able to spend a few days up in LA for it. The show itself was awesome, and I fell madly in love with a beautiful siren by the name of Destiny. I am seriously hoping to see a LOT MORE of Destiny in the future. Titanfall was another game that impressed the hell out of me, thought the game that I am personally most excited for is Scribblenauts Unmasked: A DC Comics Adventure. Scribblenauts is one of my absolute favorite games (a writer likes word games? Who would’ve thought), and to mix that with DC Comics is just… yes, please.

Of course, E3 had its share of drama – both in terms of what was published and what wasn’t. I learned a lot about professionalism at E3, specifically who has it and who has a severe deficiency of it. I may write about this more at some point – likely around PAX when, you know, we’re doing this sad song and dance once again (because people don’t fucking learn).

My friend Jim Shepard recently published his “summer preview” of his independent project, Dungeonmans. I encourage all nine of you who read this blog to download it (on Windows only, for now), play it, and send Jim your feedback.

Lastly, I have a future blog post in the chamber and ready to be fired – but not yet. Not until the time is right. I can’t say that I’m overly excited about the subject of the post (don’t worry, I’m not dying or anything), but it’s something that I feel needs to be said. At the right time.

Alright, Webbernets – that’s all I’ve got for now. There’ll be more in the future!