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Firefall

Firefall

After a catastrophic failure aboard Earth’s first FTL starship tears a hole in the fabric of spacetime, an inter-dimensional being known only as “The Melding” spills into our reality and engulfs the world in a choking cloud of death. The cloud is slowly consuming the Earth, turning those who are caught within into grotesque monstrosities.

I served as a Narrative Designer on the game, where I worked on scripts for trailers and in-game story beats, wrote text for hundreds of in-game open-world objectives, helped in the design of a dynamically-generated quest system meant to solve the “ten thousand soldiers with ten thousand daughters” problem that comes with storytelling in persistent multiplayer open world environments, and worked on a five-year story roadmap.

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